
Core features are locked away in chests: Everything from your BGM to your graphics to your capacity to slip off of strict grid-based movement, just to list a few from the early game. One element that does link the two up, is the means of upgrading. These two halves are both pretty thoroughly separated, as well as simplified down You won't be doing any character optimization or multiple builds here.

Fields and some dungeons operate on action rules, overmap and other dungeons go on JRPG turn-based rules. By and large, Evoland tips back and forth between the action and turn-based, separating them off based on area.
Evoland 2 stars upgrade#
Starting with a 4-shades-of-green proto-Gameboy aesthetic, you gradually ramp up through NES, late SNES, all the way to early polygonal graphics, with each upgrade bringing new gameplay features and elements from the era.

It's a riff in that space between Final Fantasy and Legend of Zelda, and the various games that have existed in that space over the years. So let's start with Evoland.Įvoland is a pretty simple game. And these are very different games, even with their connected branding. It just sprang up out of nowhere for me, as a thing to poke at and see what I thought.Īnd what I'm thinking so far, is some pretty good thoughts.įirst and foremost, we've got to separate this review a bit, since this is actually a collection of Evoland, and Evoland 2.

I wasn't familiar with the franchise, with the devs, anything. When I got the review code for Evoland Legendary Edition, I had no idea what to expect.
